Friday 21 September 2012

Tech Coverage on Mashable

Please click here if the email below is not displayed correctly.
Mashable
Friday, September 21, 2012
TRENDING STORIES IN TECH & GADGETS
Twitter Policy's Latest Victim: If This Then That
Google Maps for iOS 6 May be Awaiting Apple Approval Already
Facebook Adds Texting to Messenger for Android
ALL STORIES IN TECH & GADGETS

iPhone 5 Teardown: It's Easier to Repair Than iPhone 4S
Thursday, September 20, 2012 11:38 PMStan Schroeder

After their prompt EarPods teardown, the iFixit team wasted no time in disassembling the iPhone 5, which is hitting the US retail stores today, Sept. 21.

In its assessment of the devices it tears down, iFixit focuses on repairability, and this is where the iPhone 5 scores well: 7 out of 10 (10 being the easiest to repair), which is one point better than the iPhone 4S' score.

The glass and the display come off the device quite easily, and so does the battery, which is good news.

Unfortunately, the front glass, digitizer and LCD are all one component, which increases repair cost. Also, Apple still uses non-standard Pentalobe screws on the iPhone 5, and a lot of smaller components are soldered to a single ribbon cable.

Luckily, those downsides don't spoil the overall score for the iPhone 5 -- since a shattered screen is a very common cause for repair, the fact that it comes off the device first is very positive.

As for the rest, this teardown is one of the biggest iFixit has done, spanning five pages chock-full of tiny iPhone 5 components. If you must know all the details of the device's innards, feel free to check it out here.



Waiting in the iPhone 5 Line? Send Us Your Photos
Thursday, September 20, 2012 8:05 PMNora Grenfell

Apple devotees are already lining up to buy the iPhone 5, and the first spots in line have been claimed by the truest of fans.

iPhone releases always guarantee a colorful cast of characters, such as Apple co-founder Steve Wozniak, who makes regular appearances and one legendary New York fan who has been paid for the time he spends waiting.

Are you waiting on line? If you are, we'd love to see your pictures.

How to Submit Your Photo

Tweet your iPhone 5 line photo to @mashablehq with the hashtag #iPhone5line OR

Post your photo to Instagram with hashtag #iPhone5line OR

Drop your photo into the picture widget below

Best of luck to those of you who will be braving the night ahead -- maybe we'll see you in line!



Should We Focus on User Experience?
Thursday, September 20, 2012 5:50 PMUX Magazine

Our current notion of UX design mistakenly focuses on experience. We should go one step further and focus on the memory of an experience instead.

Studies of behavioral economics have changed my entire perspective on UX design, causing me to question basic tenets. This has led to ponderings like: "Is it possible that trying to create 'great experiences' is pointless?" Nobel Prize-winning research seems to hint that it is.

Via concrete examples, additional research sources and some initial how-to tips, I aim to illustrate why and how we should recalibrate our UX design processes.

Imagine Two Scenarios

Imagine you're on holiday, traveling overseas. Excitedly, you board your flight. You slip into your seat. You flip through the entertainment system and perhaps watch a movie. Some uneventful hours later, you land at your destination. You debark and are relieved to retrieve your luggage, fully intact. Then, you head into the unknown! You manage to navigate yourself to your hotel. Luckily, a room is reserved for you. You enter, drop your keys and luggage for a quick inspection. Finally, you let yourself fall onto the bed for a moment of rest. But, you are curious about this new country you're in, and you don't wait long before heading out again...

Chances are, this travel-scenario will feel somewhat familiar to you. Perhaps it even brings back memories of a specific vacation. Most vacations tend to be unforgettable experiences. The experience of traveling, after all, is the core reason why we travel, no?

Now imagine you're at home, relaxed and having a look around Amazon. You quickly find what you came for and add it to your shopping cart. Then, your attention is drawn to another item. You skim its page. Perhaps you read a review. You decide to add it to your shopping cart as well. Then you proceed to checkout. A few buttons later, your order is made. A few days later, your order arrives, fully intact. All is well.

We've just described two experiences-very different in nature, but both experiences. And thus, both, in theory, could be designed. And both lead to the same question:

Should We Focus on User Experience?

When thinking back about an experience (a voyage or an Amazon purchase, for example) are we truly capable of accurate mental replay? After all, we can only recall what we encoded into memory. If an experience was great, will we remember it as such? And if we remember an experience as a positive one, did we truly experience it as such at the time?

And if these two perspectives do diverge, then, which one is most important: the experience, or its memory? Ironically, in terms of user experience, only memories matter. We'll back this claim up with help from Nobel Prize-winning research about how we experience the world around us that has ramifications for UX design; not just on a philosophical level, but on a practical, day-to-day level as well.

Perhaps you've heard it said: "If a user needs to fill out a form, it should go as quickly a possible." Well, it turns out that isn't always true. The amount of time it (or anything) takes is entirely irrelevant, because we simply do not encode time spans into memory. The way we experience things and the way we remember things are truly two separate cognitive processes guided by different laws.

The inconvenience for UX is that all of our decisions are made based on memories. Unfortunately, UX design focuses on the experience part, while a great experience does not necessarily get remembered as such. UX design should be a function of the memories it creates.

We should design for memories, but obviously we cannot design actual memories. We can only hope to imprint positive memories via the UX we design, day-to-day. But for our UX design processes to effectively refocus on the true end goal-the memories, not the mere experiences-we should first thoroughly understand how our memory works.

Pioneering Academic Research

Psychologist Daniel Kahneman is the first non-economist ever to have won a Nobel Prize in Economics (2002). Kahneman is also noted as the founding father of behavioral economics. In his long career, working primarily at Princeton, he has performed truly groundbreaking research into many of our psychological quirks (endowment, priming, prospect theory, etc.).

In a talk at TED, he highlighted some difficulties encountered when researching happiness and mental well-being that lead to the observation that we all have two distinct selves: our experiencing self and our remembering self. These two selves are very, very different, acting almost as opposites which are "made happy by different things." The core difference is that all decisions are made by our remembering self. Our experiencing self "has no vote whatsoever."

That TED video strikes a bit of a chord. Is it possible that UX design is kind of missing the point? Is creating "great experiences" pointless?

Kahneman obviously didn't mean to study UX design, but it's striking how his conclusions apply to UX. A return visit to Amazon, after all, is a conscious decision. So is recommending something to a friend. Neither decision is made by our experiencing self, but by our remembering self. But what makes these selves so different?

First, it's important to understand the concept of "psychological present," or the "now." It has been described as "the duration of an experiental process and estimated (.) to last between 100 milliseconds and approximately five seconds with an average length of two to three seconds." (See "Spontaneous confabulations, disorientation, and the processing of 'now'," by Prof. Armin Schnider.)

The "now" is distinguished from periods shorter than 100 milliseconds, "which are perceived as instantaneous, and from periods longer than five seconds, which are thought to involve long-term memory."

Therefore, if something does not get encoded into memory in the time frame of two to three seconds, it is lost forever. In fact, most of what we experience is lost forever since we encode only a tiny fraction of specific details.

Think back about that holiday scenario: how much do you truly remember of any past vacation? It will only be very specific events. By definition, it is impossible to recall the experience of traveling. The problem is that our experiencing self lives in the "now" and those experiences are extremely volatile. Thinking back, we can never judge an experience, only the picture constructed by the bits we remember.

Let's try to apply this to a concrete issue: When designing, should we rely on "conventions" or not? Conventions are great for making something blend in; making it fit with what we consider "normal". However, convention-based design also tends to become unremarkable/unmemorable.

In an almost dictatorial way, our remembering self selectively picks what parts of an experience it wants to remember. And later, it makes its decisions based on those memories. But, the impact of memories-or knowledge as a type of memory-on decision-making works the other way as well. As Dan Ariely, another behavioral economist (MIT), points out in his book Predictably Irrational, knowledge does not simply inform -- it changes the experience. It realigns your senses."

A silly sketch from The Armstrong & Miller Show (BBC) beautifully illustrates how missing knowledge about the full price of garden pots can make people vulnerable to irresistible sales (think Groupon.) When designing for memorability instead of the mere experience, it is important to take into account your audience's presumed existing knowledge, as it will color the experience. But most important will be to first carefully pinpoint which elements you would like most to be remembered (like your USP, or the price tag) or forgotten (like the experience of a long annoying form, or the price tag).

Next, let's try to picture how focusing on memory instead of experience would impact the design process.

Practical Implications and Applications

The idea that attention to memory is important is not new. Don Norman has talked about it and David Maister (The Psychology of Waiting Lines) touched on it way back in 1985. Still, the idea that we should focus on memory instead of experience hardly seems mainstream.

While shifting the focus to memory, UX design will still remain important, but it will require a different kind of UX design, focused on the memories it aims to impress. Too often, I hear design discussions stop prematurely, sticking to the creation of "great experiences" for the sake of the experiences -- like recipes explaining how to buy all ingredients, but not how to prepare the actual dish.

Left hungry for practical guidelines on how to design for memorability, there's no choice but to start research on how our memory works. It's a fascinating, but complex domain, and the model presented by Chip and Dan Heath in Made To Stick gives a great taste of how to make an idea memorable, or "sticky," using six criteria:

Simple

Umbrella Today? and, obviously, Google Search are great examples of simplicity. Seems a no-brainer, but as any UX designer with some experience knows, simplicity is extremely hard to execute. It takes discipline, team alignment and strong management to truly remain focused on the core essence.

Unexpected

If something is unexpected, chances are it will attract attention because it doesn't fit with what we consider to be "normal". The resulting curiosity may then persuade someone to spend a bit more time examining it. Take Silverback's original leafs parallax trick, or many examples mentioned on Little Big Details, as evidence.

An extra benefit could be that those who have discovered the "Easter egg" may feel they are in the know, and may get an urge to share that secret.

Concrete

As Einstein put it: "If I can't picture it, I can't understand it." Concreteness is extremely important and is closely related to the issue of existing knowledge. For maximum cognitive ease (and encoding), it is best to explain and present the subject using concepts or metaphors your audience is already familiar with. Global Rich List does a good job of this, as do well-made info-graphics.

Credible

Already relatively established, perhaps largely thanks to the work of Stanford's BJ Fogg, credibility plays a particularly critical role in the early stages of an encounter, when we, in a matter of seconds, conclude whether to invest additional energy or bluntly move on. Here, aesthetic design plays a major role. You can see credibility successfully established at Kickstarter or any mature e-commerce platform citing respected clients or as-seen-in media.

Emotional

Plenty of great articles exist on the why and how of emotion in design, most notably perhaps by Mailchimp's Aarron Walter in his book Designing for Emotion. But why emotion? Because an emotional response tends to leave a deeper, visceral impression, making it more likely to be memorable, like this Virgin Atlantic safety video.

Stories

Good storytelling is perhaps most important of all, because our remembering self is a storyteller. Experiences are recalled as stories. Memories are stories! Kony 2012 or Toms Shoes both do a solid job of telling their stories in a way that has proven memorable.

Kahneman also stressed very much the importance of the "story about an experience" and lists the parts that define a story in memory:

Changes

Significant moments

Endings (very important; see also the well-known peak-end rule)

Take the example of a user filling out a form or buying something on Amazon. The deciding factor for the remembering self, who will afterwards decide to return or promote your idea, will not be the time it takes -- what will is be what happened during changes ("Next"), significant moments ("Payment") and endings (Confirmation, delivery, follow-up, etc.).

It is clear that a thorough grasp of the art of storytelling will help to produce memorable experiences.

We all have two selves. Not necessarily in terms of good versus evil, but research has unmistakably shown that Self #1 experiences, while Self #2 remembers, and that it's an either/or story. They can never do both. The ramifications for UX design, then, are profound, as UX tailors to the needs of Self #1 while all decisions within the experience -- like "Let's do that again!" -- are made by Self #2.

Memories are of the utmost importance. Creating "great experiences" for the mere sake of the experience seems insufficient and premature. Attempting to instill fond memories will be possible only via UX design, but it will require a different kind of UX design -- one that's laser-focused on the memories we hope will stick.

Image courtesy of Flickr, Looking Glass



What Would You Give For First Place in the iPhone 5 Line? [POLL]
Thursday, September 20, 2012 5:11 PMNora Grenfell

The iPhone 5 will be released in less than 24 hours, which means lines have already started to form at Apple stores across the country. Some of Mashable's own will be joining the likes of die-hard Apple fans, first-time buyers and paid "TaskRabbits".

We want to know: What would you give to have the first spot in line for the iPhone 5? The first spot in San Francisco went for $1,500; would you be willing to pay to be among the first to get your hands on the iPhone 5?

SEE ALSO: iPhone 5 Review Roundup: Apple's New Baby Makes a Big First Impression

A few of our readers let us know via Twitter and Facebook what they would give. Now we're turning their responses on you in our poll below. Would you give any of the items below for spot No. 1?

iPhone 5 Line



Twitter Policy's Latest Victim: If This Then That
Thursday, September 20, 2012 3:19 PMPete Pachal

The online service IFTTT is the latest company to suffer because of Twitter's new API policy. The service sent a note to users on Thursday afternoon saying it would be removing some abilities with how it interacts with Twitter due to the new rules.

IFTTT, which stands for If This Then That (pronounced "ift" as in "gift"), allows users to create "recipes" for shuttling their data between services. For example, you could create a recipe that automatically sends your Instagram pics to Dropbox ("If I upload a photo to Instagram, then save it to this Dropbox folder").

In the email, IFTTT CEO Linden Tibbets says as of Sept. 27, users will no longer be able to use tweets as a trigger (the "if" part of the recipe). They will still be able to tweet as an action, however (the "then" part of the recipe). He cites a specific rule in Twitter's new API policy, which disallows uploading Twitter content to any cloud-based service.

SEE ALSO: New Twitter API Drops Support for RSS, Puts Limits on Third-Party Clients

"At IFTTT, first and foremost, we want to empower anyone to create connections between literally anything," Tibbets wrote. "We've still got a long way to go, and to get there we need to make sure that the types of connections that IFTTT enables are aligned with how the original creators want their tools and services to be used."

Moreover, Tibbets says IFTTT will delete all personal and public recipes that include Twitter triggers. Although he says the service will work on new tools that are compliant with the Twitters policy changes, he doesn't specify what those will be.

Do you use IFTTT? How will this change affect how you use it? Let us know in the comments.

BONUS: New Twitter Rules Spur Online Protests



Facebook Adds Texting to Messenger for Android
Thursday, September 20, 2012 1:25 PMEmily Price

Facebook launched a new design for Facebook Messenger for Android Thursday, adding a number of new features including the ability for some phones to text contacts directly from the Facebook Messenger app.

The updated version of app allows you to quickly see who's available to chat by swiping left on the screen. If you find yourself talking to the same people often, you can select specific friends to add to the top of your Favorites in the app for quick access.

Messages within the app have a more conversational look now, making it easier to see who said what in a particular thread. On some Android phones you can also now text contacts from directly within the Messenger app, allowing you to essentially combine your texts and Facebook messages together in a single location.

SEE ALSO: Facebook Testing Automatic 'Photo Syncing' Feature For Android Phone

The update for Facebook Messenger for Android is available now. An updated for the iOS version of the app will be available soon.

In addition to updating the Facebook Messenger app, Facebook also updated Facebook for Android Thursday, adding many of the same features that are available in the Messenger update into the traditional Facebook app.

The updated version of the traditional Facebook app also lets you know when friends are active in the app - so you know you should reply soon - and adds a button in the upper right of your News Feed you can tap to quickly see who's available to message.

Have any of you updated Facebook Messenger for Android? What do you think of the update? Let us know in the comments.



Google Maps for iOS 6 May be Awaiting Apple Approval Already
Thursday, September 20, 2012 1:14 PMChris Taylor

Feeling low about Apple's Maps app in iOS 6, widely perceived as flawed? Wish you could go back to iOS 5, if only for the Google Maps app?

Well, there's good news and bad news. The good news is, according to 9to5Mac and The Guardian, Google has its own iOS 6 Maps app set to roll onto iPhones and iPads everywhere, awaiting Apple's stamp of approval.

The bad news? It could be waiting for a long, long time. Maybe tomorrow, maybe never. A year, perhaps, if Google and Apple's previous tussles over apps that replicate iOS core functionality are any guide.

SEE ALSO: Apple's Maps App: Just How Bad Is It?

"An updated iOS 6 version has been submitted to Apple and is awaiting approval, we've learned," says 9to5Mac, though it identifies no source. The Guardian hedges its bets, saying that its Google sources are enjoying a little schadenfreude at Apple's expense -- and that Google is "preparing" an iOS 6 app which will "appear in time."

(Google hinted as much at a press event in San Francisco last month to show off its latest advances in search, mapping and Gmail.)

The Waiting Game

So how much time will it take? That's largely up to Apple, and it'll be an interesting test of the temperature in the Google-Apple relationship. Past performance offers wildly different guides.

On the one hand, Google's YouTube app -- a replacement for the native Apple version of YouTube, which was dropped from iOS 6 -- sailed through the App Store approval process in record time.

But Apple didn't have a dog in that hunt. It was in the company's best interests to have a fully-functioning YouTube app up and running on iOS 6 from day one. But when it comes to Maps, Apple may decide it doesn't want any competitors to its in-house app just yet.

Which may make this more like another case study -- that one time when Apple rejected the Google Voice app from the iPhone, reconsidering only after a whole year had passed. (And that all took place before anyone had heard of Siri.)

Is Apple going to let Google compete with Maps on its own platform? Is Google going to wait until users get heartily sick of Maps on iOS 6? Give us your predictions in the comments.



15% Upgraded to iOS 6 in First 24 Hours
Thursday, September 20, 2012 1:12 PMSamantha Murphy

About 15% of iPhone, iPad and iPod touch devices are already running Apple iOS 6, just 24 hours after the company launched its sixth-generation mobile software platform, new data suggests.

According to Chitika Insights, more people updated to iOS 6 in the first 24 hours than other software upgrades in the past. In fact, it took iOS 5 five days to reach 20% of devices.

To determine these findings, Chitika Insights took a sample of millions of mobile ad impressions coming out of its ad network within that 24-hour period and compared iOS 6 impressions to all iOS traffic.

The news comes just one day after the company rolled out its sixth-generation mobile software for the iPhone, iPad and iPod touch, which has been met with great reviews with the exception of the disliked new Maps app.

As shown in the chart, low levels of iOS 6 started to trickle when the mobile software was available in a preview mode for developers.

SEE ALSO: The 10 Best Things About iOS 6

"The elevated level of iOS 6 usage marks another notch in the line of Apple's recent hits , which given the company's past success, is not surprising," a Chitika Insights spokesperson told Mashable. "iOS 6 adoption rates are being propelled by two factors: over-the-air updates and the introduction of a number of features which have been long awaited by Apple's users. In addition, by snapping up over 15% of all iOS traffic within the first 24 hours, the release of iOS 6 illustrates the company's ability to manage its mobile ecosystem and minimize exposure to fragmentation."



Swiss Federal Railways Says Apple Stole Its Clock
Thursday, September 20, 2012 11:40 AMEmily Price

If you think Apple's new clock design in iOS 6 looks like a Swiss watch, that may be because it is.

Switzerland's Federal Railways service says Apple copied its iconic clock in its Clock app for iPad without permission.

The clock, which was designed in the 1940s by Hans Hilfiker, is an icon in Switzerland, with the Federal Railways service the sole copyright owner for the clock. Apple's version of the clock is shown on the left in the photo above, the Railway's on the right.

"SBB is the sole owner of the trademark and copyright of the railway clock. The railway company will now get in touch with Apple. The aim is a legal, as well as a financial solution. It is not right that onesimply copies the design," a Swiss newspaper report said, citing a conversation with a railway representative (translation by MacRumors).

Despite the copyright, the design has been heavily licensed and is used for watches sold at a number of retailers around the world.

Check out a video of the real-world clock in action below.

What do you think? Did Apple steal the railway's clock?



The 10 Best Things About iOS 6
Thursday, September 20, 2012 9:48 AMSamantha Murphy

It's been less than 24 hours since Apple rolled out its sixth major update to its mobile operating system for the iPhone, iPad and iPod Touch, but it didn't take long for early adopters to find frustrations with the new software.

Sure, Google Maps is noticeably missing -- which is the first time Apple has removed a piece of software since launching the iPhone in 2007 -- and there are still some obvious kinks and omissions from the company's new built-in Maps app. Transit directions, anyone? But we'd be remiss to overlook some of the beautiful and groundbreaking new features added to iOS 6.

SEE ALSO: Hands On With iOS 6/a>

In fact, dare we say, some additions are so good we don't even know how we got by without them before. From Passbook which stores everything from your movie tickets to boarding passes and a much smarter Siri, check out the gallery above for our favorite things about iOS 6.

What's your favorite new feature? Let us know in the comments below.

Christina Warren contributed to this article.



 
Manage Subscriptions   Login to Follow   Jobs   About Us   Advertise   Privacy Policy

You are receiving this email because you subscribed to it from Mashable.com.
Click here to unsubscribe
to future Mashable Newsletters. We're sorry to see you go, though.

© 2012 Mashable. All rights reserved. Reproduction without explicit permission is prohibited
WhatCounts

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]

<< Home